Description
A beautiful variation of 16 different 4-WayVertex paintable blend materials with distance based tessellation for the use in any game or architectural project.
Preview (YouTube)See my other productsVertex blend options:
- Basic
- Moss
- Snow
- Water
Each material comes in a resolution of 2048x2048 and includes base color map, normal map and RAOH map (Roughness, Ambient Occlusion and Height packed in one texture map).
Adjustable parameters in every material instance:
- Texture tile
- Texture rotation
- Roughness intensity
- Normal intensity
- AO power
Adjustable parameters in every advanced Tessellation material instance:
- ON/OFF switch for Tessellation
- ON/OFF switch for use of Distance Field Tessellation
- Displacement and Tessellation Fade Start (Distance in Unreal Units when fade starts)
- Displacement and Tessellation Fade End (Distance in Unreal Units when fade ends)
Included formats
- versions