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Media 1 for listing Vertex Paint Materials Vol.1

Description

A beautiful variation of 16 different 4-WayVertex paintable blend materials with distance based tessellation for the use in any game or architectural project.

Preview (YouTube)

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Vertex blend options:

  1. Basic
  2. Moss
  3. Snow
  4. Water

Each material comes in a resolution of 2048x2048 and includes base color map, normal map and RAOH map (Roughness, Ambient Occlusion and Height packed in one texture map).

Adjustable parameters in every material instance:

  • Texture tile
  • Texture rotation
  • Roughness intensity
  • Normal intensity
  • AO power

Adjustable parameters in every advanced Tessellation material instance:

  • ON/OFF switch for Tessellation
  • ON/OFF switch for use of Distance Field Tessellation
  • Displacement and Tessellation Fade Start (Distance in Unreal Units when fade starts)
  • Displacement and Tessellation Fade End (Distance in Unreal Units when fade ends)

Included formats

  • logo of Unreal Engine format