
説明
Post-Assembly Calibration Required: The jacket skinning is optimized for standard MetaHuman proportions. Once you assemble your MetaHuman character, open the skeletal mesh in UE and transfer or refine the skin weights around the neck bone (neck_01 / head) to match your custom MetaHuman body shape perfectly. Also go through the user guide attached in the additional files, if you come across any issues.
Included Assets
Lightweight Jacket
Cargo Pants
Sneakers
Technical Details
Geometry: Optimized Low-Poly Mesh (~40,000 Total Vertices at LOD0)
Rigging: MetaHuman Compatible (Unisex fit)
Topology: Clean, game-ready topology designed for natural deformation and movement
UVs: Optimized non-overlapping UV layout for high-quality PBR materials
Scale: Real-world scale
Game Ready: Yes – optimized for Unreal Engine and real-time projects
Features
MetaHuman Compatible: Fitted and calibrated specifically for MetaHuman male and female body proportions.
Complete Modular Set: Easily mix and match the jacket, cargo pants, and sneakers with other wardrobe assets.
Fully Customisable Materials: Adjust individual clothing pieces directly through dedicated material parameters.
Dynamic Color Control: Change colors across individual garments without needing additional textures.
Surface Controls: Fine-tune Roughness, Metallic, and Normal intensity to create distinct fabric and shoe material finishes.
Procedural Dirt & Wear: Add and adjust dirt, scuffs, and wear for anything from clean streetwear to weathered survivalist gear.
Optimized Low-Poly Geometry: Built for high-efficiency real-time performance while preserving detailed folds, pockets, and sole tread details (~40k vertices total at LOD0).
Versatile Styling: Suitable for urban streetwear, post-apocalyptic, action-adventure, everyday casual, and NPC outfits.
Suitable For
Games, open-world environments, urban survival titles, cinematics, virtual production, character customization systems, and MetaHuman outfit collections.







