Description
A deep sea diver knight, a game-ready 3D character for Unreal and Unity. The brass Mark-V diving helmet, coral-crusted verdigris plate armor, and a glowing teal anglerfish lure make this diver knight stand out from generic diver and knight stock. It drops straight into a real-time scene with a single-tile UV unwrap and a full PBR metalness set.
Technical:
- 4,611 triangles, 2,534 vertices
- Rigged with a skeleton and skin weights (rigged/rigged.fbx in the archive)
- LOD1 and LOD2 meshes included
- PBR metalness maps at 2048 px: albedo, normal, metallic, roughness, AO, emission
- Emission map: the lure and helmet portholes glow in-engine
- Single-tile, non-overlapping UVs
- Real-world scale: 1 m model height. In Unreal 1 m = 100 uu, so scale to taste on import. Pivot at the feet.
- Formats: FBX (binary), GLB, OBJ with MTL
This diver knight was built with an AI image-to-3D step (Tripo P1 from a Nano Banana Pro concept), then assembled, UV-unwrapped, and rendered in Blender, and human-reviewed. Note: no lights, cameras, or scene are included.







