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Description

A deep sea diver knight, a game-ready 3D character for Unreal and Unity. The brass Mark-V diving helmet, coral-crusted verdigris plate armor, and a glowing teal anglerfish lure make this diver knight stand out from generic diver and knight stock. It drops straight into a real-time scene with a single-tile UV unwrap and a full PBR metalness set.


Technical:

- 4,611 triangles, 2,534 vertices

- Rigged with a skeleton and skin weights (rigged/rigged.fbx in the archive)

- LOD1 and LOD2 meshes included

- PBR metalness maps at 2048 px: albedo, normal, metallic, roughness, AO, emission

- Emission map: the lure and helmet portholes glow in-engine

- Single-tile, non-overlapping UVs

- Real-world scale: 1 m model height. In Unreal 1 m = 100 uu, so scale to taste on import. Pivot at the feet.

- Formats: FBX (binary), GLB, OBJ with MTL


This diver knight was built with an AI image-to-3D step (Tripo P1 from a Nano Banana Pro concept), then assembled, UV-unwrapped, and rendered in Blender, and human-reviewed. Note: no lights, cameras, or scene are included.

Included formats