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Medios 1 para el artículo Oak Tree Pack - White Oak Forest, Quercus Alba

Descripción

This is a pack of highly detailed Oak Trees.

Shaders and materials are refined for the best visuals possible with good amount of parameters to adjust for other trees you might want to use them on.

NEW! Remastered version of the asset pack.

This project dates back from Unreal4 , and now its fully recreated.

The trees are fully nanite , opaque leafs, tesselated nanite barks, new photogrammetry textures on everything !

Fully opauqe nanite clutter, grass , bushes plants.

Materials where updated to use the latest features.

Lighting was updated to High end Lumen, Physically based lighting.

As a technical director with years of experience on some of the biggest triple A games , I bring you a particular set of skills - optimized and detailed vegetation and trees.

Video Showcase: https://www.youtube.com/watch?v=L8ySmtR8-1s

Featues:

5.6 Remaster

New tree models , super high poly opaque leaves nanite vegetation.

New photogrammetry textures for ground and assets.

New updated materials with all kinds of options

PCG example for a procedural forest , and procedural scatter of moss on rocks.

General

Custom wind (non speedtree or pivotpainter) performant. Best thing about it, its now controlled by a global parameter collection , you can adjust it for your desired weather conditions either per scene or with level blueprint. One parameter, global strength, easy driver for quick wind adjustment, but also individual control over each element on a global level.

Bluepring scatter – a small scatter blueprint , I needed a quick tool to scatter small clutter on meshes, like moss strands. Use it with any kind of mesh you want , its highly performant as it is hardware instanced.

Extra – moss material global share. All materials of the props, rocks, trees , terrain – share the same moss material ( with fuzzy shading) to create a very coherent look. Paint meshes manually in vertex Alpha , trees, rocks or props, paint terrain material moss – or use a global parameter in material instances to drive a procedural mossing .

Extra - Mushrooms ! Oak trees wont feel completed without some fungi on them . In this pack you will find some 4 species of mushrooms , for ground or tree placement - Fly Agaric, False Death Cap, Pink Oyster, Tawny Grisette. The shaders are tuned to have this nice meaty subsurface feeling , without braking performance. At 24 meshes these shrooms can constitute a pack of their own, but I feel the package of oaks will be incomplete without.

I take great care in building optimized , well polished and versitale assets, materials and environments with full custom LOD meshes and parameters, and usable tools. Up to a triple A games standard.

Formatos incluidos