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Медиа 1 для объявления Universal PCG Scatter

Описание

Scatter your own static and skeletal meshes on mesh surfaces, landscapes, splines, or bounded volumes. Shape an arrangement with weighted elements, random transforms, normal alignment, spacing and filters. Add spline flow, procedural turbulence and vortex motion, and preview movement directly in the Unreal Editor.

Includes a Blueprint-controlled C++ runtime plugin and a PCG graph. Static meshes use instanced components; skeletal meshes use individual components.

Documentation (English / 한국어): https://app.rhymage.com/universal-pcg-scatter-docs/

Support: https://github.com/rhymage/universal-pcg-scatter-docs/issues

Features

• Mesh, landscape, spline and volume sources with bounded regions.

• Multiple weighted static or skeletal mesh elements.

• Random transforms, normal alignment, slope/height/noise filters and exclusions.

• Spline flow with speed variation and loop, ping-pong, stop or hide end behavior.

• Procedural turbulence, vortex motion and editor preview controls.

• Per-element animation asset or Animation Blueprint support.

Requirements and scope

Unreal Engine 5.8, Windows 64-bit, PCG plugin enabled. Models and animations are supplied by the user; fish, foliage and third-party environment assets are not included. Skeletal meshes are not GPU-instanced. Runtime mesh-surface regeneration requires Allow CPU Access on source meshes. Landscape paint-layer filtering is editor-only. Procedural motion does not provide fluid physics, flocking AI or obstacle avoidance.

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