Skip to content
Media 1 for listing Air Taxi System

Description

Demo

Video

Documentation

Multiplayer current State Test (The template it's not replicated at the moment)

This project features:

  • A taxi blueprint, pawn class, that can transport characters across the map, with sounds, animated engines, doors, and made using static meshes that can be easily replaced
  • A station blueprint, with customizable descent and climb routes using splines.
  • Flight path blueprint, that is used to link two stations.
  • All drag and drop
  • Taxi are spawned using a 3d widget but can also be used a 2d widget if needed.
  • It's all made using static meshes that you can change as needed
  • Stations are provided with a holding pattern (waiting ring) to allow spawning large number of taxis without collisions
  • A system to avoid collision is used to prevent taxis to collide
  • Stations can be linked using a simple blueprint that will automatically get the start and the end station
  • Flight routes can be modified as need just by moving or adding spline points
  • Possibility to lock or unlock destinations at runtime
  • Very easy and reliable system with a lot of possibilities

Included formats