
Description
Discord💬Demo📁Overview 📷 Written reviews 💭 Quickstart guide and Documentation 📑
Hyper Farming System v4
Quickly add fully replicated farming mechanics to your game, trusted by professional studios and perfectly suited for indies and hobbyists alike.
Players can plant crops, manage growth, water fields, and harvest resources. Modular, clean, and fully multiplayer-ready. No code required.
Ideal for Adventure, Open-World, RPG, Survival, Simulation, or Survival Horror games.
Also included within our flagship product MST Pro.
Explore all compatible Hyper systems or try the MST Pro demo to experience the Hyper ecosystem.
Or buy directly from our official store — shop now, pay later available.
Key Features
This system is very extensive, the core features are as follows:
Growing in stages
Regrow options
Harvest options
Pluckable Yield VS direct harvest
Crop Quality calculation
Durability options
Decay and dead crops
Advanced Growing and Regrowing Requirements
Season requirements
Data Table Driven including Excel import logic
UV lamps
Sprinkler system
Includes connection to an example inventory, equipment manager, interaction system and building system.
Plant Types:
I've created several plant types which can be re-used for different types of crops. The Plant types are (not all crops included):
Bush (For crops like: Tomato, Strawberry, Berries, Cranberries, Pepper, Eggplant, Lychee)
Dense Leaved Heads (For crops like: Cabbage, Cauliflower, Kale)
Flowering Head (For crops like: Artichoke, Pineapple, Broccoli)
Long (For crops like: Corn, Sunflower, Wheat, Rice, Fiber)
Stake (For crops like: Green Beans, Coffee Beans, Hops, Grapes)
Tree (For crops like: Bananas, Apple, Pear, Mango, Peach, Pomegranate, Mango, Orange)
Underground (For crops like: Carrot, Garlic, Parsnip, Potato, Rhubarb, Radish, Beet, Choy, Yam)
Vine (For crops like: Pumpkin, Watermelon )
Crops Included:
Potato
Beet
Pumpkin
Watermelon
Cabbage
Cauliflower
Tomato
Strawberry
Blackberry
Redberry
Lemon
Lime
Lychee
Kiwi
Bellpepper
Avocado
Green Beans
White Grapes
Purple Grapes
Pineapple
Broccoli
Corn
Banana
Orange
Peach
Pear
Apple
Pomegranate
Built on 50 000 Hours of Experience
Every Hyper system is the result of over 50 000 hours of real-world Unreal Engine development. By using Hyper modules, you benefit from a proven foundation that scales easily from simple projects to complex, professional games.
About the Developer
Hi, I’m Eric, Company Lead at Games by Hyper.
After years of leading IT and cybersecurity programs at C-level for banks, corporates, and governments, I decided to follow my real passion: game development.
Today I teach Game Development in Amsterdam and manage a growing community of over 4 000 developers.
My goal is to provide modular, professional-quality systems that help indie creators and hobbyists build the games they dream about.
Why Hyper?
Hyper modules are fully modular and designed to integrate seamlessly
Clear, well-organized Blueprints that scale with your project
Reliable design principles for flexibility, maintainability, and performance
Active Discord community to support your development journey
Optional learning courses available:








