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Descrição

C++ procedural room and building-shell generator for Unreal Engine. Draw closed splines and generate walls, floors, ceilings, openings, and roofs as dynamic meshes, then bake the result to production-ready Static Mesh assets.

Quick start guide: https://youtu.be/dXDiUJGoh5E

• Dynamic mesh generation — no prefab room pieces required
• Closed-spline room/building outlines
• Per-wall settings, door openings, and window openings
• Floor, ceiling, flat roof, depressed flat roof, and sloped roof generation
• Custom straight-skeleton / weighted roof solving for complex roof shapes
• Separate material controls for interior, exterior, roof, soffit, floor, and ceiling
• Editor baking to Static Mesh assets
• Semantic mesh and voxel merge bake paths
• Optional bevels, weld tolerance, UV handling, and Nanite settings for baked meshes
• C++ Runtime + Editor modules

Formatos incluídos