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VOIDSTARTER — ADVANCED MENU AND SYSTEMS KIT
Version 1.0.02
Website: vegainteractive.it
Support: [email protected]
Development updates: tiktok.com/@vegainteractive
VERSION 1.0.02 — VOID BOT ALPHA UPDATE
Version 1.0.02 introduces VOID BOT Alpha: an integrated offline text assistant for understanding VOIDSTARTER and the buyer’s evolving Unreal Engine project.
VOID BOT is designed as a direct tutorial and project-information companion. It helps users investigate and understand menus, themes, systems, Maps, Blueprints, widgets, settings and project structure through text chat.
! VOID BOT operates locally and offline. It does not require cloud services, accounts, subscriptions, token purchases or online usage billing. !
VOID BOT is strictly read-only.
It does not silently create, delete, rename, reconnect, replace or modify Blueprints, Maps, assets, settings, source files or project content. It explains information and manual steps; the user remains in control of all changes.
VOID BOT can be used with VOIDSTARTER and can continue assisting when the kit is transferred, expanded or adapted in another Unreal Engine project. It is intended to keep track of the kit, current project structure and documented development updates.
Examples of use:
- Ask where a menu, widget, Map, Blueprint, setting or system is located.
- Ask how Save/Load, Health, Stamina, Radiation, Inventory or Pickup foundations connect.
- Ask for help while working inside a Blueprint.
- Ask for project information based on available project evidence.
- Record authorised kit updates and development notes for future reference.
VOID BOT is currently Alpha version 0.02 and will be improved continuously through future updates. It is an assistance and tutorial feature, not an automatic project editor \\ AND IT WILL NEVER BE. \\ ( USE AI WITH CAUTION, BETTER ASK INSTEAD OF LET HIM MANAGE YOUR BLUEPRINTS AND LOGIC CODE, FOR THIS VOIDBOT IS ONLY READ-BLUEPRINTS AND ASSETS AND WILL OFFER YOU SUPPORT AND TUTORIALS AS YOU NEED ).
ABOUT VOIDSTARTER
VOIDSTARTER is an expanding Unreal Engine 5.7 Blueprint-focused starter project created by Vega Interactive. It is designed to remove repetitive early-stage work when starting a new game project.
Its main focus is connected menu systems, visual themes, Save/Load, HUD, settings, cameras, world-space interfaces and foundational gameplay systems. It is not intended to generate an entire game automatically or act as a weapons, shooting or advanced locomotion framework.
VOIDSTARTER provides the practical starting foundation between an empty project and the stage where developers can focus on their own gameplay, world, story, visuals and identity.
WORLD-SPACE MENU SYSTEM
VOIDSTARTER is built around menus that can exist directly inside levels. Actors, Widget Components, cameras, lighting, effects and interactive scene elements can create menu environments connected to the game world.
The current structure includes Start New Game, Load Game, Save Game, Settings, Credits, Tutorials and Browser access. Exit exists but is not active in the current release. Multiplayer remains unavailable until its dedicated systems are complete and tested.
CLASSIC THEME
The current distributed version focuses on CLASSIC THEME. Classic is not a basic menu template. It is a large connected menu system with separate Start New, Load and Settings widgets, child widgets and linked mechanics.
The Start New flow includes 11 map selections. Each selection has a dedicated transition level with three selectable gameplay zones: A, B and C. The transition flow uses in-level cameras, presentation sequences and zone selection before transferring the player to the corresponding gameplay map and selected starting position.
Additional long-term themes are planned: Classic, The Void, Multiplayer, Noir, Void Glass, Infinite, Heroes, Traveler and Survivor. They are intended to have distinct layouts, atmospheres, animations and visual language, not simple color variations.
FOUNDATIONAL SYSTEMS
VOIDSTARTER includes modular foundations for movement, jumping, sprinting, crouching, camera switching, Health, Stamina, Radiation, HUD updates, Inventory and Pickup systems.
Save/Load supports world-space placement through Widget Components. Save slots can display level name, date/time, mission name, slot name, Health and preview images.
Settings provide a foundation for graphics quality, resolution, fullscreen modes, audio volume and additional options. Audio uses Sound Classes and Sound Mixes for master, music, effects and general volume control.
PROJECT SCALE
The project currently contains more than 128 Blueprint assets and over 1,100 variables. Classic Theme contains approximately 2,000 Blueprint nodes and around 800 variables. These numbers will continue to change as systems are improved and expanded.
TUTORIALS, SUPPORT AND TRANSPARENCY
VOIDSTARTER is intended to become an increasingly tutorial-driven development kit. It is complex and not aimed at complete beginners. Buyers should understand basic Unreal Engine concepts including Actors, Components, variables, references, Widgets, Game Instance, GameMode, Tags, Event BeginPlay and Blueprint execution flow.
VOIDSTARTER is a long-term solo-developer project. Existing customers receive Lifetime Updates at no additional cost. Update frequency depends on development time, testing and technical difficulty; no fixed schedule is guaranteed.
Features marked completed are intended to work in the current distributed release. Features marked planned, experimental, Alpha, testing or in development are not final and should not be presented as completed.




















