ุงููุตู
๐จ CUSTOM TOON SHADERS STUDIO
One actor. 13 toon styles you can customize โ and they don't look alike.
Drop BP_ToonStudio into your level, pick a preset in a dropdown and your whole scene changes style: toon, anime, manga, comic, Ghibli, watercolor, oil paint, sumi-e, sketch, neon, Moebius and pixel. No material changes. No plugins. No C++.
โถ๏ธ Video: https://youtu.be/42v-rcnMulc
โโโโโโโโโโโโโโโโโโโโ
WHY THIS ONE
โโโโโโโโโโโโโโโโโโโโ
โข 13 presets that really look different โ not 13 variations of the same cel shader.
โข Fully modular: add any effect to any preset (paint strokes on Toon, halftone dots on Ghibli, hatching on Outline), from 0 to 2 strength.
โข Outline Color and Shadow Color on every preset, live in the editor and in game.
โข "Save Preset" turns your mix into a new preset that works in any level, Play, Sequencer and builds.
โข Change look at runtime with Set Look (Index, Blend Time): flashbacks, dream sequences, photo mode, settings menu.
โข Measured GPU cost, published per preset โ no guessing.
โโโโโโโโโโโโโโโโโโโโ
THE 13 PRESETS
โโโโโโโโโโโโโโโโโโโโ
01 Toon ยท 02 Anime Soft ยท 03 Manga ยท 04 Comic ยท 05 Ghibli ยท 06 Watercolor ยท 07 Painted Brush (oil) ยท 08 Neon ยท 09 Moebius ยท 10 Sumi-e ยท 11 Sketch ยท 12 Pixel ยท 13 Outline (outline only, your art untouched)
โโโโโโโโโโโโโโโโโโโโ
FEATURES
โโโโโโโโโโโโโโโโโโโโ
โข Toon bands that follow your Directional Light (found automatically)
โข Stylized sun shadows, traced on screen and in the Global Distance Field, so off-screen trees and roofs still cast them
โข Halftone dots and hatching with constant printed size: they never stretch on slopes and only appear inside real shadow bands
โข Paint and oil strokes anchored to the world, stable in motion (computed before TSR/TAA, flicker measured)
โข Outlines in any color, with width control
โข Per-object highlight outlines through walls for gameplay (Custom Depth Stencil values 10-13: enemies, allies, loot, interactables)
โข Foliage and color-accent masks by stencil (values 2 and 3)
โข Emissive and unlit materials are kept; stylized gradient fog (Fog Amount 0 = free)
โข Split Compare slider for before/after, Look Amount, Saturation / Contrast / Brightness
โข Quality switch (1 = best, 0 = faster)
โข Demo keys: press โ / โ in Play to cycle all 13 looks with a smooth blend
โข Works with Lumen, TSR, Nanite and Substrate. Renders the same in Movie Render Queue (one console variable, explained in the guide)
โโโโโโโโโโโโโโโโโโโโ
HOW TO USE (30 seconds)
โโโโโโโโโโโโโโโโโโโโ
1. Add the pack to your project. It lands in Content/ToonStudio.
2. Drag BP_ToonStudio into your level.
3. Details โ Toon Studio โ Preset โ pick a look. Done.
You don't need a Post Process Volume: the actor carries its own, set to affect the whole level.
โโโโโโโโโโโโโโโโโโโโ
PERFORMANCE
โโโโโโโโโโโโโโโโโโโโ
Measured on an RTX 3080 at 1920x1080: 0.3 โ 1.9 ms per preset (Outline is the lightest; the painted looks are the heaviest). The full table is in the gallery. Quality 0 lowers the cost of the painted looks.
โโโโโโโโโโโโโโโโโโโโ
HONEST LIMITS
โโโโโโโโโโโโโโโโโโโโ
โข Deferred renderer required (the Unreal default). Forward rendering does not expose the G-Buffer to post process.
โข Made for stylized and low-poly scenes. On photoreal assets the change is subtler.
โข Stylized sun shadows from off-screen objects need Generate Mesh Distance Fields (on by default with Lumen). Without it, shadows come only from what is on screen.
โข Unreal measures exposure after post process, so adding any post-process material can shift auto exposure slightly. Use Split Compare to compare fairly.
โข Movie Render Queue: add the console variable r.GeneralPurposeTweak2 = 3 in your job so the finished looks match the viewport.
โข UE 5.8 only. Not for UEFN, not for the Path Tracer.
โโโโโโโโโโโโโโโโโโโโ
WHAT'S INCLUDED
โโโโโโโโโโโโโโโโโโโโ
โข BP_ToonStudio (one actor) + Editor Utility Blueprint to save your own presets
โข 13 preset data assets
โข 13 post-process master materials, 24 material instances, 1 Material Parameter Collection
โข Demo level L_ToonStudio_Demo (stylized tea-house diorama; demo content is for presentation only)
โข Quick Start guide (Docs/QuickStart.md)
โข No textures required for the looks. No third-party assets. Epic's mannequin shown in some screenshots is NOT included.
โโโโโโโโโโโโโโโโโโโโ
SUPPORT
โโโโโโโโโโโโโโโโโโโโ
Questions or bugs: the Questions tab on this listing, or [email protected]. I reply within 24-48 h. No Discord required.
Made by RafaSC.















