In the project, 2 rig!.
1 - dummy skeleton for ue 4
2 skeleton for ue 5 manny quinn skeleton
Modular model with many variations
Also, for convenience, I duplicated the animations for both skeletons
also in project 3 recruitment of unique textures
recruitment of animation;
monster:
- 6x attack
- 1x Dying
- 2x hit
- 6x idle
- 1x Jumping
- 1x monster_Left_Walking
- 1x monster_Right_Walking
- 1x monster_Walk_Back
- 1x rage
- 1x run
- 1x walking
sword:
- 4x attack
- 1x hit
- 2x idle
- 1x run
- 1x walking
- 1x Walk Back
- 1x Walk Left
- 1x Walk Right
interaction:
- 1x idle
- 1x Agreeing
- 1x anger
- 2x disturbance
- 1x hand wave
- 2x talk