
説明
Elasmosaurus is a highly detailed and realistic 3D model of one of the most iconic long-necked marine reptiles of the Late Cretaceous period. Inspired by modern paleontological reconstructions, the model features natural soft tissue anatomy, organic skin details, and lifelike proportions that capture the appearance of this legendary plesiosaur.
Suitable for games, cinematics, animation, documentaries, educational projects, museum visualizations, virtual production, concept art, scientific illustration, advertising, and real-time applications, this asset delivers a convincing representation of an extinct marine vertebrate while maintaining a visually striking design.
The realistic surface detail, natural coloration, and carefully sculpted anatomy make it an excellent choice for paleoart, paleontology, marine life visualization, prehistoric environments, underwater scenes, and high-end creature rendering.
A perfect addition to any collection of extinct animals, ancient fish, cretaceous wildlife, prehistoric sea creatures, marine predators, and realistic wildlife assets.
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-Poly count is 51539 with 4 objects; body - 15410, teeths - 34416, eyes - 576; tongue - 985
-Full quad polygons.
-Clean and optimized topology.
-Resolution can be increased with further subdivisions.
-Objects, shapes and materials are logically named.
-Fully unwrapped. No overlapping UVs.
-Model is built to real-world scale.
-Units used: Centimeters (Model is approximately 10 m length).
-Custom Rigged with 3ds max bones
-Preview renders - Arnold, V-Ray
-Used UDIMs and tiled Displacement texture of scales for Close ups (Check out the preview)
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Main formats:
-3ds Max 2019 Vray 6
-3ds Max 2019 Arnold
-blender 3.2 Cycles
Exchange formats:
-fbx rigged
-fbx static
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-Rest pose is on keyframe - 0 (For a fresh start, move the rest pose to keyframe 0 and delete all keyframes by right clicking with alt and choosing 'Delete Selected Animation').
-Different poses shown in renders are given on frames 10-45
-Blender file contains an imported armature and materials adapted for Blender. Advanced Max rig controllers are available only in the 3ds Max scene.
-A morphtarget is used on the eyelids and nostrils
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- 2 textures sets are in .PNG and .EXR (Displacement) format (4x4096x4096 UDIM and 1024*1024 (Eye) resolution). Diffuse, Specular, Roughness, Normal and Displacement maps are included.
-Finished materials in Arnold, V-Ray, Cycles
-No post-processing is applied in renders.
-RENDER SCENE NOT INCLUDED!
Thank you!



















