
Description
Add a clean, replicated ping and marker system to your Unreal Engine multiplayer project.
CorePing provides the foundation for Apex-style or co-op communication systems where players can quickly mark locations, enemies, objects and points of interest without relying on voice chat.
It is designed to be lightweight, configurable and easy to integrate into existing Blueprint or multiplayer projects.
Key FeaturesMultiplayer Ping SystemCreate replicated pings that can be seen by the appropriate players across the network.
Designed for co-op, team-based and multiplayer games.
Location PingsAllow players to mark positions in the world for navigation, communication and tactical coordination.
Actor & Object PingsPing enemies, items, interactable objects or other Actors directly.
Use different ping types depending on what the player is targeting.
Team VisibilityControl which players can see each ping.
Create team-only communication systems or customize visibility rules for your project's gameplay.
Configurable Ping TypesDefine different marker categories using configurable data.
Each ping type can have its own:
Icon
Visual appearance
Niagara effect
Sound
Duration
Behavior
Ping creation and multiplayer behavior can be validated through the server, helping keep the system consistent across networked games.
Ping Limits & CooldownsControl how frequently players can ping and how many active markers they can create.
Useful for preventing marker spam in multiplayer games.
Niagara & Audio SupportGive each ping type its own visual and audio feedback using Unreal Engine's Niagara and sound systems.
Blueprint FriendlyCorePing exposes a small, straightforward Blueprint interface so it can be added to existing projects without building an entire communication framework around it.
Suitable ForCorePing works well for:
Co-op games
Multiplayer shooters
Extraction games
Battle royale games
Tactical games
Survival games
Team-based multiplayer
Exploration games
CorePing gives players a fast way to communicate useful information through the game world itself.
Mark a destination, identify an enemy, highlight an item or direct your team toward an objective using a system that can be adapted to your own UI and gameplay style.


