Description
The Ninja Combat is the foundation for our combat system and we are proud to make it available to you too! In this first version you will find a lot of content to get started.
It was designed for Action RPGs, Adventure Games and "Souls-Likes", but due to it's very extensible nature, you may find other uses for it in your projects, and we would love to see that!
It was meticulously made, with a lot of passion and care, for developers who want to have a strong foundation for their games, without compromising their current design or getting too restricted by "templates".
This is a Combat plugin, meaning you won't find other non-related systems like Locomotion or Inventory. But integrating those is easy and the system shouldn't get in your way, ever. But keep in mind: this is a big system, some experience with the Unreal Engine and C++ is strongly recommended!
Finally, make sure to check the other plugins available! This Combat System is a great match with our Input System, the Ninja Input and well integrated with Ninja Inventory.
Highlights
Multiple core GAS-related objects for Combat: Attribute Sets, Gameplay Effects, Gameplay Abilities and Tasks.
Interface-driven approach to all components in the system. Extend or replace them as you need.
Attacks are integrated with Motion Warping, which may provide that "combat stickiness" feel.
Combos are driven using Unreal Engine's State Trees.
A Replicated Actor Pool for Projectiles, Cast Actors, etc.
Opportunity Attack framework, for backstabs, parry, etc.
Would you like to know more? Sure thing! Please check these links:
Included formats
- versions