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出品TimeStampToolのメディア1
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説明

The lightweight millisecond timestamp tool plug-in uses the Unix epoch 1970-01-01 00:00:00 UTC as the timestamp zero point. The time zone conversion relies on the UE native time API to automatically adapt to the system time zone without daylight saving time conversion errors. Pure blueprint call. After installing the plug-in and enabling it, you can directly retrieve the TimeStampTool in the blueprint function library to call the node. No additional configuration of module dependencies is required, and no handwriting of C++ code is required.

The plug-in focuses on the acquisition of 13-bit Unix millisecond timestamps and time format conversion, supports bidirectional analysis and formatted output of UTC standard time and system local time, and automatically adapts to the system time zone.

It can be used in common business scenarios such as server time synchronization, network interface docking, logging, archive time stamping, and game timing. The plug-in has no third-party dependencies, is lightweight and has high performance, and is perfectly compatible with Windows x64, Linux x64, and Linux ARM64 multi-platform packaging and editor operation.

- Code design: completely cross-platform, supports Windows, Linux, macOS

- Current compilation: Available for Windows, Linux needs to be repackaged, macOS needs to be recompiled

- Usage suggestions:

- Windows: can be used directly

- Linux: Need to copy the products under Intermediate/Build/Linux/x64/UnrealEditor/Development/TimeStampTool/ to Binaries/Linux/

- macOS: Requires recompiling using Unreal Build Tool on Mac devices
Documentation:Documentation

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