
Beschreibung
A flexible, network-replicated inventory system framework based on the gameplay ability system, enabling developers to create dynamic gameplay experiences with customizable features.
Note: This plugin requires a basic setup of the gameplay ability system in your project to function properly.
Preview: Watch Preview
Documentation: View Documentation
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Features:
A slot based inventory system.
Ready-to-use inventory, hotbar, and equipment components.
Fragment-based definitions for containers, slots, items and equipments.
Supports item rarities and dynamic item stats. (e.g. Durability, CritChance, etc...)
Add, remove, drop, loot, sort, move, swap, stack, split, or transfer items between slots and containers.
Toggle hotbar slots to activate or deactivate items and apply or remove their effects and abilities.
Display notifications of items being added or removed to any container.
Equip or unequip items to apply or remove their effects and abilities.
Randomly generate loot or drops from items based on drop chances.
Dynamically adjust container capacity based on gameplay effects.
Supports slot context menus, actions, and item tooltips.
Attach or detach items to or from each other.
Add or remove container slots dynamically.
Supports dynamic permission modifications and container permissions for users.
Supports overflow handling for container items and returns overflow.
Code Modules:
GameplayContainers (Runtime)
Number of Blueprints: 100+
Number of C++ Classes: 155+
Network Replicated: Yes
Supported Development Platforms: Windows / Linux / MacOs
Supported Target Build Platforms: Windows / Linux / MacOs
Important: This plugin requires the gameplay ability system to be set up in your project.









