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出品RPG Character & Equipment Kit — Plug & Playのメディア1

説明

RPG Character & Equipment Kit — Plug & Play is a source-included Unreal Engine 5.8 character sheet and equipment plugin with 17 RPG equipment positions, a live 3D pawn preview, persistent presentation and equipment state, Blueprint integration points, and a working starter gear set.

CHARACTER AND EQUIPMENT SYSTEM

  • Open the native character sheet with C or its floating launcher after automatic local-player setup.

  • Use 17 equipment positions with allowed-slot validation and two-handed conflict handling.

  • Run in standalone mode with plugin-owned equipment state or provider mode with requests forwarded to your inventory, server, or other authoritative gameplay system.

  • Save and restore equipment and presentation settings through the included save-game path.

  • Integrate through Blueprint-facing profile, equipment, request, confirmation, visibility, statistic, and presentation APIs.

3D PREVIEW AND PRESENTATION

  • Inspect the possessed pawn in an isolated live 3D preview.

  • Orbit, zoom, reset, and center the preview.

  • Switch layout profiles and adjust panel opacity, border opacity, border thickness, preview zoom, rotation speed, and zoom speed.

  • Lock or reposition the character-sheet window.

  • Present 25 built-in statistic rows with clear N/A fallbacks until your game supplies a value.

INCLUDED

  • Complete Character Equipment Kit runtime plugin with full C++ source.

  • Native Slate character sheet, automatic launcher, 17 equipment positions, preview controls, persistence, and Blueprint-facing APIs.

  • Fitted Spine Cuirass, Leg Armor, and paired Boots for the stock UE 5.8 Manny and Quinn mannequin bodies. One Boots item controls both boot meshes.

  • Silverblade main-hand visual with a measured Quinn starting grip plus editable project-wide and per-character adjustment workflows.

  • Buyer setup, architecture, content-manifest, starter-stat, equipment, upgrade, removal, and support documentation.

NOT INCLUDED

  • Universal automatic clothing fitting for arbitrary custom bodies or MetaHumans. Custom characters require their own compatible weighted meshes, skeleton bindings, and visual validation.

  • A full inventory system, Gameplay Ability System, combat system, character creator, animation set, VFX package, or replicated server-authority implementation.

  • Automatic combat-stat calculation or game-specific equip rules. The plugin presents the equipment state and statistic values supplied by your game.

  • The BIS UI showcase project, environment, unrelated BIS products, or gameplay systems visible in demonstration media.

  • Provider-mode acceptance logic. Provider mode remains request-only until your host system accepts and confirms a slot change.

INSTALLATION

Copy the single CharacterEquipmentKit plugin folder into your project's Plugins folder, enable RPG Character & Equipment Kit — Plug & Play for Unreal Engine 5.8, restart or rebuild when Unreal requests it, and press Play. Press C or use the floating launcher to open the character sheet. A local player controller and possessed pawn are required for automatic live preview.

With input management enabled, the character sheet temporarily manages its cursor and viewport input state while open, then restores the captured host policy when closed. The reusable plugin does not install the demonstration project's camera bindings or character-switch shortcut.

COMPATIBILITY

  • Unreal Engine 5.8; validated with Unreal Engine 5.8.1.

  • Windows / Win64.

  • Code plugin with full C++ source included.

  • Keyboard and mouse character-sheet controls.

  • No Enhanced Input module, Action Bar Kit, Inventory Kit, or third-party plugin is required.

VERSION AND UPDATES

Initial release: 1.0.0. Black Iron Spine Studios plans ongoing numbered product updates, with later releases numbered 1.1, 1.2, and onward. Timing and scope are not guaranteed.

Selected promotional imagery and selected included demonstration models were created with generative tools and then integrated, configured, fitted, and tested by Black Iron Spine Studios. Product UI captures and demonstration videos show the working plugin and supplied starter gear. See the Included and Not Included sections for the exact deliverables.

SUPPORT & REFUNDS

Questions or technical issues: [email protected]. Purchases and refund requests are handled through Fab under its refund policy. Buyer questions are monitored through the BIS support inbox, with a target initial response within 24 hours. Complex issues may take longer to resolve.

STUDIO WEBSITE

Explore Black Iron Spine Studios: Official studio website

BUYER GUIDE

Install steps, controls, integration boundaries, and support: BIS RPG Character & Equipment Buyer Guide.

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