This contains the full Unreal Engine 5.5 project for a procedural desert and tree scene, along with all models, textures, shaders, project settings, lighting and the map containing the procedural rules.
Realistic and optimized Desert with photoscanned assets, realistic wind system and paintable landscape blend. Easy to customize with material instances and Global Material Parameter Collection.
Use trees to build a forest, shrubs to fill in the views, boulders to create blockades, rocks to create interesting areas, paint with landscape layers to automatically fill the ground with procedurally & PCG distributed ground cover, including ferns, dead branches, roots, clover, down to small rocks and pebbles.