Ir al contenido
Medios 1 para el artículo Dynamic Clock Tower & Hourly Reward System | UEFN Verse
0 comentarios

Descripción

A real-time clock tower for UEFN that turns every hour into a live event.

The hands follow the REAL local time of the time zone you choose (daylight saving

included, Europe or North America). On the hour the bell strikes the hour, laser

beams fire from the top, a fanfare plays and a shower of physics gold bars and

coins bursts from the tower. Because the time comes from Epic's server clock,

every match in the world chimes at the same instant: an in-game reward becomes a

real-world appointment ("be at the tower at 9 pm").

FEATURES

- Real local time: UTC offset + automatic daylight saving (EU/UK, US/Canada, or none)

- Bell strikes the hour: 24-hour mode (16:00 = 16 strikes) or classic 12-hour belfry

- Optional half-hour chime

- Hour, minute and second hands on up to 4 dials, spawned and animated by Verse

- Real physics shower: gold bars and coins with separate meshes, materials, scale and value

- Rare XP coins: a configurable share of coins award XP through an Accolades device, with their own sound

- Pieces bounce, settle, then float and spin so players spot them even in tall grass

- Indestructible, recycled piece pool with continuous collision (no pieces through the floor)

- Distance-based bell volume: loud under the tower, faint across the map

- No-code outputs: trigger devices for chime, bar pickup, coin pickup, XP coin pickup

- Verse events for coders: ChimedEvent and PieceCollectedEvent (who, what, value)

- Test tools: clock speed multiplier, forced first chime, chime every N minutes, log

- Every setting has an English tooltip, grouped in 9 categories

- Works in any project: no Scene Graph required

INCLUDED

- clock_tower_device + clock_tower_time Verse files (commented, English)

- Demo level: 3-storey clock tower, 4 dials, 12-piece physics pool, all devices wired

- 11 static meshes, 1 master material + 6 material instances + 1 gold material, 15 textures (1024)

TECHNICAL DETAILS

- LODs: included. 3 LODs on every mesh (tower pieces 100/75/50%; small props keep full detail)

- Collision: simple collision on all meshes

- Textures: 1024 x 1024, power of two

- Requires: island physics enabled (World Settings > Physics > Enable Physics)

- Tested on the live UEFN release (42.20)

THIRD-PARTY CONTENT

- Textures derived from Poly Haven assets (CC0, public domain)

- Bell strike sound from BigSoundBank (CC0, public domain)

- All other sounds and effects are Epic Games Fortnite/UEFN content referenced in the project

No third-party code, fonts or libraries.

DOCUMENTATION

Setup, usage and customization guide (PDF): https://drive.google.com/file/d/11_UjRyBhjmhaMMXpE2H_UKMBYOT15W_t/view?usp=sharing


## Other questions

- Community forum post: No (or yes, if you want visibility)

- Adult content: No

- Generative AI: YES, declare it. The Verse code were written with the help of an AI

assistant. Textures (Poly Haven) and sounds are not AI-generated.

Formatos incluidos