
Beschreibung
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Centralized game settings framework with input rebinding, audio mixing, and accessibility controls. Data-driven system with subsystem architecture enabling seamless integration and scalable UI-driven settings management.
Key Features:
Centralized settings manager with save/load pipeline
Runtime input rebinding with primary & secondary keys
Real-time audio preview using SoundMix system
Graphics & video settings with scalability sync
Accessibility support (colorblind, gamma control)
Data-driven UI with zero boilerplate setup
Tooltip system with dynamic updates
Code Modules:
GameSettingsMenuSystem (Runtime)
Important Notes:
Requires Enhanced Input plugin
Post Process Volume required for gamma and colorblind features






