
설명
Watch the walkthrough: https://youtu.be/ZdHQyM2sLVo
Build corridors, halls and bays that fit together the first time.
Every piece in this kit is authored to the same 2 m grid and 3 m wall module, so walls, doorways and windows are drop-in replacements for one another — swap a plain wall for a glazed one and the joint still closes. The example level is assembled from nothing but these pieces: 973 instances across 20 rooms and corridors, including double-height halls built by stacking the same wall module rather than by modelling a taller one.
WHAT YOU GET
• 15 unique meshes, 28,028 triangles at LOD0 across the whole kit
• 3 LODs on every mesh, generated and checked in the build
• Convex UCX collision authored per piece — never the render mesh
• Photoreal PBR materials, 16 material instances over 6 masters
• Unique lightmap UVs on every piece, so you can bake immediately
• A complete baked example level — 10 rooms, halls and bays plus 10 connecting corridors
• An overview map showing every asset in the pack at a glance
• An 8K deep-space HDRI and sky dome for the window bays
UNREAL ENGINE
• The example level ships with its lighting already baked — lightmaps and reflection captures included, so it looks right the moment you open it
• Nanite enabled, with the authored LOD chain kept as a fallback
• Exposure locked in EV100 in the level's own post-process volume, so it looks the same in your project as it does in the screenshots
• Import the Content/SciFiFacilityKit folder into your project — nothing outside it is required, and no project settings ship with the pack
ALSO INCLUDED
• Source meshes as FBX (single-LOD and multi-LOD) and glTF/GLB
• All textures as PNG
HONEST NOTES
• The kit is stylistically one thing: a clean, painted-panel facility interior. It is not a grimy industrial set.




