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出品Omni NPC Systemのメディア1
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説明

Omni NPC System is a powerful and highly customizable AI framework for Unreal Engine.Built entirely from the ground up, this system goes far beyond the default UE5.6 NPC demo, offering over 100+ configurable parameters covering animation, VFX/SFX, combat logic, AI behavior, perception, sound, and UI control.

Create scalable, interactive NPCs and AI-controlled characters with modular combat systems, dynamic behavior trees, and fully blueprint-driven components.

📘 Documentation & Tutorials

🎮 Core Features

  • Modular Combat SystemSupports Attack Montages with switching logic by distance, random, HP, player animation, angle, etc. Includes pre/post delays and multi-condition logic.

  • Customizable VFX & SFXHit, near-death, death effects; bone attachments; advanced concurrency and attenuation control.

  • AI BehaviorPassive/aggressive states; patrol systems (point/range based); forced damage logic; level/XP/upgrades.

  • Three-level Death SystemRagdoll, lootable box, destroy actor.

  • Perception SystemFull AI Perception: sight, hearing, damage, premonition.

  • UI SystemToggleable health bar and level display.

🧠 NPC Configuration Fields

  • Attack_Montage, Be_Attacked_Montage, Death_Montage, Cropse_Animation

  • Per-state VFX/SFX attached to specific bones

  • Patrol options: Is_Patrol, Patrol_Range, Patrol_Time_Range

  • Death logic: drop blueprint, corpse, destroy actor, or item spawn

  • Blood system: HP, forced damage, bleeding broadcast

  • Custom footsteps and combat sound sets

🧍‍♂️ Character Configuration Fields

  • Level, XP, blood volume, upgrade logic

  • Speed, attack range, defense

  • Sound and visual feedback for each combat state

  • Shares same modular VFX/SFX system as NPCs

⚙️ Technical Info

  • 100% Blueprint-driven

  • Cleanly organized and extendable

  • No dependency on Epic’s NPC demo

  • Compatible with UE5.6+

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