
Description
EzLG is a wave function collapse (WFC) based multistory level generator with adjacency rules system, weights, height-based density scaling, preconstraining and backtracking support. It’s designed for early stage prototyping purposes, it’s 100% blueprint, but can be used as a runtime generator in most cases.
Watch showcase and overview video or grab a demo (109Mb) to test various generator cases in real time!
What's new:
1.1 (Sept 22, 2021)
- Tile building logic moved to separate Builder component, two Builder components included - for static mesh component tiles and actor based tiles.
1.01 (May 21, 2021)
- QoL update - prototypes will rebuild only when empty or when Init Prototypes called from the details panel, so it doesn't create lag when manipulating blueprints.
1.0 (May 21, 2021)
- Initial release
Included formats
- versions