
描述
Thirty sounds built for the loop an idle or clicker game runs on: the tap itself, the currency it earns, the upgrade it buys and the prestige reset that starts it again.
The core click comes in five escalating weights plus a critical, so a held tap can climb instead of repeating. Currency is tiered from a single coin to a full cascade. Upgrades, milestones, achievements, multipliers, boosts, offline earnings, an auto-clicker and a production hum loop cover the rest of the loop.
Short, bright and mixed dry, with no musical key, so they layer over any soundtrack without clashing.
Format
Uncompressed WAV, 44.1 kHz, 16-bit stereo. Every file measures below -0.3 dB true peak after an engine import re-encode, so nothing clips on the way in. Dry and unreverbed on purpose, so they sit into an existing mix.
Generative AI disclosure
Every sound was generated with AI (ElevenLabs Sound Effects) under a paid commercial subscription, then screened, trimmed, level-matched and post-processed by hand. These are not field recordings.
