
Описание
fully customizable, raymarched SDF material system. This asset provides a flexible procedural lava-lamp setup featuring animated volumetric-style liquid, atlas-driven 3D SDF shapes, smooth organic motion, full XYZ rotation, customizable color gradients, glow, reflections. Instead of being limited to traditional lava blobs, the system uses SDF texture atlases, allowing you to fill the lamp with custom shapes. The material is designed around extensive exposed parameters, making it easy to create anything from a classic retro lava lamp to stylized sci-fi, fantasy, game-show, decorative, or completely abstract variations without rebuilding the shader.
Key FeaturesRaymarched SDF lava-lamp material
Custom SDF Shape Atlas support
Randomized XYZ rotation and tumbling
Smooth clustering, breakup, and shape merging
Adjustable shape count with support for large shape sets
Independent shape size, thickness, speed, amplitude, randomness, and deformation
Fully customizable 3-color liquid gradient
Independent 3-color shape gradient
Adjustable gradient transition positions and blending
Shape glow controls
Metallic / reflective appearance controls
Specular and rim-light controls
Custom reflection tint
Separate top, middle, and bottom lamp radius controls
Designed to be easily extended with your own atlas textures
One of the main advantages of the system is that the lava is not restricted to predefined meshes. Simply create an SDF atlas and use it to generate completely different internal shapes.




