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Média 1 pour l'article Lava Lamp Shader

Description

fully customizable, raymarched SDF material system. This asset provides a flexible procedural lava-lamp setup featuring animated volumetric-style liquid, atlas-driven 3D SDF shapes, smooth organic motion, full XYZ rotation, customizable color gradients, glow, reflections. Instead of being limited to traditional lava blobs, the system uses SDF texture atlases, allowing you to fill the lamp with custom shapes. The material is designed around extensive exposed parameters, making it easy to create anything from a classic retro lava lamp to stylized sci-fi, fantasy, game-show, decorative, or completely abstract variations without rebuilding the shader.

Key Features
  • Raymarched SDF lava-lamp material

  • Custom SDF Shape Atlas support

  • Randomized XYZ rotation and tumbling

  • Smooth clustering, breakup, and shape merging

  • Adjustable shape count with support for large shape sets

  • Independent shape size, thickness, speed, amplitude, randomness, and deformation

  • Fully customizable 3-color liquid gradient

  • Independent 3-color shape gradient

  • Adjustable gradient transition positions and blending

  • Shape glow controls

  • Metallic / reflective appearance controls

  • Specular and rim-light controls

  • Custom reflection tint

  • Separate top, middle, and bottom lamp radius controls

  • Designed to be easily extended with your own atlas textures

Create Your Own Shapes

One of the main advantages of the system is that the lava is not restricted to predefined meshes. Simply create an SDF atlas and use it to generate completely different internal shapes.

Formats inclus