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Descripción

LYRA — MetaHuman Character

A fragile, cinematic-ready MetaHuman character built for Unreal Engine 5.6 and MetaHuman Creator. Lyra brings emotional nuance, understated realism, and grounded storytelling — ideal for historical dramas, medieval settings, survival narratives, and character-driven cinematics.

Lyra features a custom strand-based groom, high-resolution skin textures, distressed medieval clothing, and automatically skinned outfit weights for seamless use inside any MetaHuman pipeline.
In Action
Animation Demo
Basic tutorial
GASP tutorial
Combine outfits tutorial
How to hide body and head parts tutorial

Description

Lyra is a fully realized MetaHuman character created for realistic film, game, and cinematic production.

Her appearance reflects a life of hardship — pale skin tones, subtle freckles, under-eye darkness, fine wrinkles, and natural imperfections that read beautifully in close-ups.
The outfit is a medieval-style tunic and trousers, heavily weathered with layered dirt, stains, fabric damage, and realistic cloth breakup. All clothing textures are provided in 8K/4K, and the outfit has been automatically skinned (auto-weighted) to the MetaHuman skeleton for immediate use in Unreal Engine and MetaHuman Creator.

The custom groom is a thin, patchy, balding hairstyle, crafted with physically accurate strand scattering tailored for undernourished, exhausted, or historically grounded characters.

Key Features

✔ Unreal Engine 5.6 + MetaHuman Creator compatible
✔ Custom strand-based groom designed for a balding, fragile look
✔ Distressed medieval clothing with heavy dirt and aging
✔ Automatic clothing skinning (auto-weighted to the MetaHuman rig)
✔ 8K / 4K texture sets for all outfit components
✔ 4K facial textures with high-frequency microdetails
✔ Optimized for real-time and path-traced rendering
✔ Perfect for medieval, survival, historical, cinematic, and narrative worlds

Technical InformationGroom

  • Custom strand-based hair

  • Physically accurate scattering and breakup

  • Optimized for MetaHuman + UE 5.6

  • Fully compatible with Lumen, Path Tracing, and MH hair shading

Textures

  • Clothing: 8K / 4K (BaseColor, Normal, Roughness, ORM, Masks)

  • Face: 4K (BaseColor, Normal)

Clothing

  • Handcrafted medieval tunic and trousers

  • Heavy weathering, stains, tears, and fabric aging

  • Automatic skinning / auto-weighted to the MetaHuman rig

  • Compatible with cloth simulation workflows in UE

Compatibility

  • Lumen

  • Path Tracer

  • Live Link

  • Face Animation

  • Standard MetaHuman Control Rig

What’s Included

  • 1× MetaHuman Character: Lyra

  • 1× Custom Medieval Outfit (top + bottom)

  • 1× Custom Groom (thin, balding hair)

  • 8K/4K texture sets for all clothing elements

  • 4K texture set for the face

  • Material instances for easy look customization

  • Auto-skinned clothing ready for animation

Formatos incluidos