
Description
LYRA — MetaHuman Character
A fragile, cinematic-ready MetaHuman character built for Unreal Engine 5.6 and MetaHuman Creator. Lyra brings emotional nuance, understated realism, and grounded storytelling — ideal for historical dramas, medieval settings, survival narratives, and character-driven cinematics.
Lyra features a custom strand-based groom, high-resolution skin textures, distressed medieval clothing, and automatically skinned outfit weights for seamless use inside any MetaHuman pipeline.
In Action
Animation Demo
Basic tutorial
GASP tutorial
Combine outfits tutorial
How to hide body and head parts tutorial
Description
Lyra is a fully realized MetaHuman character created for realistic film, game, and cinematic production.
Her appearance reflects a life of hardship — pale skin tones, subtle freckles, under-eye darkness, fine wrinkles, and natural imperfections that read beautifully in close-ups.
The outfit is a medieval-style tunic and trousers, heavily weathered with layered dirt, stains, fabric damage, and realistic cloth breakup. All clothing textures are provided in 8K/4K, and the outfit has been automatically skinned (auto-weighted) to the MetaHuman skeleton for immediate use in Unreal Engine and MetaHuman Creator.
The custom groom is a thin, patchy, balding hairstyle, crafted with physically accurate strand scattering tailored for undernourished, exhausted, or historically grounded characters.
Key Features
✔ Unreal Engine 5.6 + MetaHuman Creator compatible
✔ Custom strand-based groom designed for a balding, fragile look
✔ Distressed medieval clothing with heavy dirt and aging
✔ Automatic clothing skinning (auto-weighted to the MetaHuman rig)
✔ 8K / 4K texture sets for all outfit components
✔ 4K facial textures with high-frequency microdetails
✔ Optimized for real-time and path-traced rendering
✔ Perfect for medieval, survival, historical, cinematic, and narrative worlds
Technical InformationGroom
Custom strand-based hair
Physically accurate scattering and breakup
Optimized for MetaHuman + UE 5.6
Fully compatible with Lumen, Path Tracing, and MH hair shading
Textures
Clothing: 8K / 4K (BaseColor, Normal, Roughness, ORM, Masks)
Face: 4K (BaseColor, Normal)
Clothing
Handcrafted medieval tunic and trousers
Heavy weathering, stains, tears, and fabric aging
Automatic skinning / auto-weighted to the MetaHuman rig
Compatible with cloth simulation workflows in UE
Compatibility
Lumen
Path Tracer
Live Link
Face Animation
Standard MetaHuman Control Rig
What’s Included
1× MetaHuman Character: Lyra
1× Custom Medieval Outfit (top + bottom)
1× Custom Groom (thin, balding hair)
8K/4K texture sets for all clothing elements
4K texture set for the face
Material instances for easy look customization
Auto-skinned clothing ready for animation






