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Complete ArchViz Material Library for Unreal Engine

An advanced, production-ready material ecosystem tailored specifically for architectural visualization and product design.

This library bridges the gap between traditional offline renderers and real-time power, offering familiar controls and production-proven workflow automation.

What’s Included:

  • 64 Master Materials: Highly versatile shaders engineered for diverse surface types and rendering scenarios.

  • 64 Pre-configured Material Instances: Fully optimized instances with intuitive default parameters, ready for custom tweaking.

  • 1087 Ready-to-Use Material Presets: A massive library of production-ready variations built directly from the material instances.

  • 2 Blueprint Automation Tools: Advanced utility widgets designed to fully automate scene, furniture, and prop texturing.

  • 2 Spline-Based Tools: Procedural spline utilities for effortless decal and detail distribution.

Artist-Friendly Workflow (Offline Renderer Logic)

Material features and parameters are closely aligned with V-Ray and Corona Renderer workflow paradigms (3ds Max).

This grants you the precise control and familiarity of traditional offline renderers, moving away from standard, rigid game-art material setups.

  • Dedicated Channel Slots:

Texture inputs and parameters are cleanly isolated by channels, including Albedo, Roughness, Normal Map, Ambient Occlusion, Emissive, Subsurface Scattering (SSS), Cutout (Opacity), Displacement, Falloff (Fresnel), and more.

  • Game Engine Compatibility:

Includes specialized master materials supporting industry-standard channel-packed textures (ORM: Ambient Occlusion, Roughness, Metallic).

  • Advanced Texture Controls:

Color maps feature real-time Saturation, HUE, and Contrast adjustments. Grayscale maps feature advanced Midtone, Highlight, and Shadow controls.

All materials include independent Tiling (UV scaling), Offset, and Rotation parameters.

Next-Gen Workflow Automation

Accelerate your scene staging and datasmith imports with two powerful Blueprint utilities:

  • ID-Based Batch Texturing:

Instantly assign a specific material to a chosen Material ID across all selected assets inside the Content Browser simultaneously.

  • Slot-Name Automation (1-Click Texturing):

Automatically maps and applies materials based on the nomenclature of your asset's material slots.

Texture an entire project in a single click.

  • Universal Format Support:

Seamlessly compatible with Datasmith, FBX, USD, OBJ, and Alembic workflows.

Procedural Spline Systems

Two advanced spline tools designed for rapid environment detailing and weathering:

  • Linear Decal Distribution:

Easily distribute single or multiple decals along a path — perfect for road markings, curbs, or architectural trim.

  • Procedural Scattering:

Built-in randomization features for Rotation, Position, and Scale to scatter leaves, gravel, pebbles, cracks, dirt, and surface imperfections dynamically.

Production-Ready Presets

The 1,000+ included material examples serve as a robust showcase of the Master Materials' capabilities.

They are fully asset-ready for your projects and can be easily customized, duplicated, or tweaked via instancing.

Optimization & VRAM Efficiency

  • Seamless Tiling:

The vast majority of included textures feature seamless tiling to prevent noticeable repetition artifacts.

  • Performance Balanced:

Textures are packaged at 1024 x 1024 resolution, striking the perfect balance between high-fidelity visual quality, real-time efficiency, and lower VRAM overhead.

  • Flexible Customization:

All source textures are CC0/free assets sourced from trusted platforms like Substance 3D Community Assets and AmbientCG.

You can easily download higher-resolution versions or hot-swap them with your own proprietary texture libraries.

Support:

e-mail: [email protected]

Instagram: @andrevieira3d1

Twitter X: @Andre3D1

Linkedin: @andre3d1

Artstation: @andrevieira3d1

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