Description
video: https://youtu.be/MTF2yEz60qM
Imposter scale fix:
"Problem is in the MaterialFunction "/Engine/Functions/Engine_MaterialFunctions01/WorldPositionOffset/FoliageScaleFactor". Both of the TransformPosition nodes are set to output Local Space, the same as the inputs. Change their Destination to output Absolute World Space. This fixes the problem of the mesh instances scaling with the billboard sizes correctly.“
10 unique pine trees, showcase scene
PBR Materials
Albedo, normal, roughness
Up to 4096x4096 Textures
Pivot Painter 2.0 animation
3 stages of LOD's (imposter last lod)
Collision also included
Included formats
- versions