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Media 1 for listing Trees: Pine Tree

Description

video: https://youtu.be/MTF2yEz60qM

Imposter scale fix:

"Problem is in the MaterialFunction "/Engine/Functions/Engine_MaterialFunctions01/WorldPositionOffset/FoliageScaleFactor". Both of the TransformPosition nodes are set to output Local Space, the same as the inputs. Change their Destination to output Absolute World Space. This fixes the problem of the mesh instances scaling with the billboard sizes correctly.“

https://forums.unrealengine.com/development-discussion/rendering/97944-imposter-billboards-don-t-scale-with-mesh

10 unique pine trees, showcase scene

PBR Materials

Albedo, normal, roughness

Up to 4096x4096 Textures

Pivot Painter 2.0 animation

3 stages of LOD's (imposter last lod)

Collision also included

Included formats

  • logo of Unreal Engine format