コンテンツにスキップ
出品Space colonisation: Sci-Fi Environment/Props Bundleのメディア1
0 件のコメント

説明

Sci-Fi BUNDLE

This bundle includes three science fiction packs:

A cinematic result - ideal for realistic scene composition and immersive video gaming!

  • The meshes have the NANITE function activated.

  • The high poly meshes are all modelled with 2 bevels along their entire edge, allowing the light to shine through perfectly. A normal card couldn't achieve this level of realism.

  • The meshes are modular and easy to move on a Base 10 grid.

  • The meshes are textured with intelligent materials. You can insert 3 overlapping layers (example: Base Texture + Dirt + Damage). The masks assigned to each layer can be used to modify the appearance of the meshes at will. The bash kit comes with several intelligent materials, but it's easy to create your own - the possibilities are endless: just drag and drop your textures.

  • The project includes a texture library so you can customize your materials at will. All textures have been carefully created to suit both realistic video games and science fiction films.

Have fun!

----------

NANITE

This product supports Nanite for Unreal Engine 5.0+.

Meshes representing glass objects are not activated, as nanite does not currently work on translucent materials.

Documentation on Nanite virtualised geometry

----------

LUMEN

This product supports Lumen for Unreal Engine 5.0+.

The official documentation for Unreal Engines Lumen :

Documentation Technical details Lumen

Lumen Global documentation on illumination and reflections

Disclaimer:

-The pack is 31 GB in size

-Characters in product images are not included.

-The demo level (computer station pack) requires a powerful GPU, the level was tested with an RTX 2080Ti GPU and runs between 25 and 45 FPS. 

-The demo level (computer station pack) has a lot of splines representing cables. I have not converted them to a mesh so that you can manipulate them. You also have the possibility to hide the BP_Spline folder in the outliner. This will save you 10 to 25 FPS. It is possible to convert splines into meshes so that they are handled by nanite, with this last solution, there are no worries.

含まれる形式