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Description

What is Road Constructor?

Road Constructor is an Unreal Engine 5 editor tool designed to help creators build, customise, and manage road networks directly inside the editor.

Create roads, junctions, roundabouts, motorway/highway connections, lane layouts, markings, roadside modules, sidewalks, curbs, bridges, props, and more using a dedicated road creation workflow built for fast iteration and flexible control.

Road Constructor is designed for environment artists, level designers, game developers, simulation creators, and anyone who needs a practical road-building system inside Unreal Engine.

Video Tutorial Library

Explore the growing collection of Road Constructor video tutorials, designed to help users learn the main tools, workflows, and features step by step. These tutorials cover key areas of road creation, editing, junctions, landscape integration, Road Styles, Quick Edit tools, and more.

Additional tutorials are currently being created and will continue to be uploaded, expanding the learning resources available for Road Constructor users.

Build Road Networks Directly in Unreal Engine

Road Constructor gives you a complete toolset for creating road layouts without needing to rely on external modelling packages for every road section. Roads can be drawn, edited, connected, adjusted, styled, refreshed, and expanded inside the Unreal Engine editor.

Whether you are creating a small road section, a town layout, a large open-world road network, or more advanced motorway and highway systems, Road Constructor provides tools to help speed up the workflow while keeping control in the hands of the user.

Key Features

  • Create and edit roads directly in the Unreal Engine editor

  • Build standard roads, junctions, roundabouts, motorway/highway connections, ramps, and link roads

  • Road authoring point workflow for accurate road placement and editing

  • Road Styles system for reusable road layouts, lane setups, materials, and generated content

  • Lane Shapes system for custom sidewalks, curbs, barriers, verges, lane profiles, and surface shapes

  • Road markings tools for lane lines, road symbols, arrows, custom markings, and generated marking layouts

  • Create 2D Markings Editor with editable points, splines, presets, anchors, SVG import, PNG tracing, and guide image overlays

  • Repeat markings along custom paths with spacing and variation controls

  • Road Modules that can snap to road edges and follow road contours

  • Module support for props, fences, barriers, hedges, walls, lamps, railings, edge strips, static meshes, skeletal meshes, Blueprint actors, and Blueprint classes

  • Quick Edit tools for fast road, module, material, collision, and placement adjustments

  • Global controls for collision and shadows across road actors and generated systems

  • RoadProps multi-asset support in one Assets array

  • Bridge, soffit, sidewalk, curb, verge, and generated mesh shape support

  • Save and reload persistence for authored road networks and custom settings

  • Documentation and tutorial support available through the Road Constructor website

Road Styles and Lane Shapes

Road Constructor includes a flexible Road Styles workflow, allowing users to define reusable road setups for different types of roads. Road Styles can include lane layouts, materials, markings, generated systems, modules, and other configuration options.

Lane Shapes provide detailed control over the physical profile of road lanes and side features. This makes it possible to create custom sidewalks, curbs, barriers, verges, edge details, and other lane-based geometry that can be reused across projects.

Road Modules

Road Modules allow users to attach modular content to the side of roads while following the road’s contour. These modules can be used for a wide range of purposes, including fences, barriers, walls, hedges, lamps, railings, edge strips, static mesh decorations, and Blueprint-based actors such as buildings or custom gameplay objects.

Modules can be snapped, refreshed, detached, offset, reversed, and adjusted live, making them useful for quickly dressing roadsides and building more detailed environments.

Create 2D Markings

The Create 2D Markings Editor expands the road marking workflow by allowing users to create custom road markings directly in the editor. Users can draw markings manually, use presets, import SVG files, trace PNG images, or load guide images to help create accurate custom shapes.

The Repeat Along Path feature also allows markings to be repeated along a custom spline with spacing and variation controls, making it easier to create repeated symbols, patterns, painted layouts, and other road detail elements.

Designed for Practical Road Construction Workflows

Road Constructor has been developed with a strong focus on usability, accuracy, optimisation, and production workflow. Core systems such as junction creation, map loading, refresh behaviour, road markings, motorway/highway connections, Road Styles, Lane Shapes, and generated content have been carefully tested and refined to provide a smoother user experience.

The goal of Road Constructor is to give Unreal Engine users a powerful, flexible, and practical road creation tool that helps reduce repetitive setup work and allows more time to be spent building worlds.

Ideal For

  • Open-world environments

  • City and town layouts

  • Racing games

  • Driving games

  • Simulation projects

  • Architectural visualisation

  • Road network prototyping

  • Environment art workflows

  • Level design blockouts and production layouts

Documentation and Tutorials

Road Constructor includes dedicated online documentation with organised tool sections, visual-aided guides, and workflow explanations. A selection of video tutorials is also planned to help users learn the main systems and get started quickly.

Build roads, shape lanes, create junctions, add markings, place modules, and construct detailed road networks directly inside Unreal Engine with Road Constructor.

Website - Information, Documentation & Tutorials

https://www.roadconstructor.org/

Join the Discord Community

https://discord.gg/MZZfaKmZdH

YouTube Tutorials Playlist

https://www.youtube.com/watch?v=G99zyGUVPUA&list=PLQJA_oFgEIr92idEfGqdYW5nLA3jcUDg8

Included formats