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Medium 1 für Eintrag Procedural Foliage Placement Tool

Beschreibung

The Procedural Foliage Placement Tool lets you populate your scene with foliage in a matter of seconds. The tools allows for extensive configuration, including slope and height, obstacle avoidance, and 8 different spawning methods. Spawn 3 types of entities - meshes, instanced static meshes, and blueprint actor classes (any).

TRAILER

Spawning Methods:

  • Random Location - spawns foliage at random locations in the volume

  • Organic Clusters - spawns clusters of foliage, where each entity spawns near the previous entity with a random offset

  • Clusters around actor - spawns foliage around your specified actors

  • Along spline actors - spawns foliage along an actor's spline component

  • Random patches - Spawns foliage in a uniform patch pattern inside the volume

  • Grid Distribution - spawns foliage in a strict grid distribution inside the volume

  • Spawn on Spawn Zones - spawns foliage only inside the specified Spawn Zones (volumes assigned by the dev)

  • Hierarchical Clusters - spawns foliage in a hierarchy giving a more logical distribution

All methods above respect slope and height restrictions and have obstacle avoidance.

Bonus:

  • Advanced Landscape Auto Material - auto material that blends layers by height and slope. It also spawns foliage in all layers.

  • River Tool - Spline-based river tool.

Included Blueprints:

  • Procedural Foliage Placement Tool - main tool that allows you to spawn your foliage in your scene

  • Align Landscape - lets you flatten a specific area of your landscape quickly

  • River - Lets you carve out your landscape to create a river

  • Simple Path - Creates a path in your landscape

  • Translucent Water - creates a lake or ocean plane in your scene (Epic)

  • Spawn Zone - volume that specifies where to spawn your foliage based on the spawn method

  • No Spawn Zone - lets you exclude an area from any foliage spawning

  • Toggle Entity Types - lets you switch between actors in your scene and Instanced Static Meshes

  • Changing Tree - sample actor blueprint that changes material color when the Player gets near

  • Show Widget - shows a generic message in the viewport

  • Teleport - teleports Player to a specified location

  • Actor Bounds - show the actor bounds easily

  • Height Helper - lets you visually check a specific height in your scene

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