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The Surface Paint System is a fully replicated framework for dynamically painting textures or materials onto surfaces at runtime. Apply paint through UV collision, track how much of a surface is covered, and customize everything from paint size to texture. Ideal for marking objectives, decorating environments, or applying elements like sauce or paint in cooking and simulation games.
๐ Documentation
๐ฌ Showcase Video
Key Features
Surface Painting: Paint textures or materials directly onto mesh surfaces at runtime using UV data.
Paint Config System: Define reusable paint presets including texture/material, size, angle, and tag.
Paint Ratio Tracking: Get how much of a specific paint is visible.
Network Replication: All painting actions and data are synced across clients.
Example Setup: Includes player blueprint with painting input and logic ready to use.



