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商品 Atoll RTS Tool 的媒体 1

描述

Video : https://youtu.be/vEG3w5ubj2Q

# AtollRTS - Mass Entity RTS Combat Framework for Unreal Engine 5.8

AtollRTS is a high-performance C++ plugin engineered for Unreal Engine 5.8, designed specifically for large-scale Real-Time Strategy (RTS) games. Built upon UE's Mass Framework (Data-Oriented Design / DOD), AtollRTS delivers a robust, scalable combat ecosystem inspired by popular beach-assault and wave-based strategy games like Boom Beach.

Whether you are building a full-scale RTS or integrated mass-combat encounters, AtollRTS provides the architecture needed to push thousands of reactive units on screen without sacrificing performance.

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## 🔑 Key Features

- Mass DOD Architecture: Fully leverages Unreal Engine 5.8's Mass Entity system to handle heavy logic, pathfinding, and combat mechanics with ultra-low CPU overhead.

- High-Performance Projectile System (`RD_MassWeaponProcessor`): Handles massive bullet and projectile emissions via Niagara Data Channels (NDC) for efficient, zero-Actor rendering.

- MassStateTree Intelligence: Driven by UE’s native StateTree for modular, scalable unit AI, behavior states, and tactical decision-making.

- Vertex Animation Bridge (`FRD_AnimationBridgeTask`): Smoothly manages dynamic animation state switching for Vertex Animated Static Meshes (VAT), bypassing traditional Skeletal Mesh cost.

- Uncompromising Performance: Tested and proven to run 1,000+ active combat entities at 60+ FPS with ease in chaotic battlefield conditions.

- Blueprint-Friendly API: High-level exposure for Blueprint designers to configure unit stats, trigger waves, and tweak combat logic without touching C++.

- Out-of-the-Box Sample Scene: Includes a complete, playable demonstration level showcasing beach-landing combat setups, weapon processors, and AI flows.

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