
Beschreibung
Kai — Custom MetaHuman Character
AnimationTest
ThirdPerson
Basic tutorial
GASP tutorial
Combine outfits tutorial
How to hide body and head parts tutorial
For questions and propositions write to : [email protected]
A cinematic-quality custom MetaHuman character designed for Unreal Engine 5.6 and MetaHuman Creator.
Kai is a grounded, stoic warrior with a distinctive shaved head and ritual tattoos, built for narrative-driven games, historical settings, and cinematic productions.
The character is fully compatible with the MetaHuman pipeline and ready for immediate use in Unreal Engine.
Description
Kai is a fully realized MetaHuman character created for real-time and cinematic use.
His appearance is defined by sharp facial structure, realistic skin breakup, subtle aging, and detailed tattoo work across the head and neck.
The outfit consists of layered fabric, leather, and metal elements, all textured for realism and automatically skinned to the MetaHuman skeleton. This ensures seamless animation, easy integration, and compatibility with existing MetaHuman workflows.
Kai works perfectly as a monk, warrior, assassin, or disciplined fighter in grounded, realistic worlds.
Key Features
✔ Unreal Engine 5.6 + MetaHuman Creator compatible
✔ Fully compatible with the standard MetaHuman rig
✔ Custom outfit with layered fabric, leather, and metal elements
✔ Automatic clothing skinning (auto-weighted to MetaHuman skeleton)
✔ High-quality 4K textures for character and clothing
✔ Detailed facial textures suitable for cinematic close-ups
✔ Optimized for real-time rendering and cinematics
✔ Ideal for historical, dark fantasy, and narrative-driven projects
Technical Information
Textures
Clothing: 4K (BaseColor, Normal, Roughness, ORM, Masks)
Face: 4K (BaseColor, Normal)
Clothing
Multi-layer outfit with fabric, leather, and metal parts
Automatically skinned and ready for animation
Compatible with cloth simulation setups in Unreal Engine








