Описание
Vyrmthorn is a game-ready gothic sword: a skull pommel, a leather-wrapped grip, a raven-wing crossguard and a dark stone blade with glowing purple veins and a purple gem.
What’s included
3 LODs: LOD0 15,000 triangles, LOD1 7,000, LOD2 2,498 (same UVs and textures)
FBX for each LOD, plus one FBX with all three LODs (Vyrmthorn_LOD0 / LOD1 / LOD2)
Blender file with the material already assembled
5 PBR maps, 4096 x 4096 PNG: BaseColor, Metallic, Roughness, Normal (OpenGL), Emission
1 mesh, 1 material, 1 UV set
Technical details
Length about 98 cm (0.1102 x 0.2852 x 0.9833 m), scale 1, origin at world origin
LOD0: 15,000 triangles, 7,434 vertices; closed mesh, all triangles
UV: left and right halves share the same UV space (mirrored), uniform density about 70 px/cm at 4096; hard edges follow UV seams; MikkTSpace tangents
Normal map is OpenGL (Y+). For DirectX engines (e.g. Unreal) flip the green channel
Emission map drives the gem and the purple veins (the Blender material uses Emission Strength 3.0, as in the previews)
Not included: rig, animation, collision mesh, engine project, scabbard, character.



