Skip to content

Description

Vyrmthorn is a game-ready gothic sword: a skull pommel, a leather-wrapped grip, a raven-wing crossguard and a dark stone blade with glowing purple veins and a purple gem.

What’s included

  • 3 LODs: LOD0 15,000 triangles, LOD1 7,000, LOD2 2,498 (same UVs and textures)

  • FBX for each LOD, plus one FBX with all three LODs (Vyrmthorn_LOD0 / LOD1 / LOD2)

  • Blender file with the material already assembled

  • 5 PBR maps, 4096 x 4096 PNG: BaseColor, Metallic, Roughness, Normal (OpenGL), Emission

  • 1 mesh, 1 material, 1 UV set

Technical details

  • Length about 98 cm (0.1102 x 0.2852 x 0.9833 m), scale 1, origin at world origin

  • LOD0: 15,000 triangles, 7,434 vertices; closed mesh, all triangles

  • UV: left and right halves share the same UV space (mirrored), uniform density about 70 px/cm at 4096; hard edges follow UV seams; MikkTSpace tangents

  • Normal map is OpenGL (Y+). For DirectX engines (e.g. Unreal) flip the green channel

  • Emission map drives the gem and the purple veins (the Blender material uses Emission Strength 3.0, as in the previews)

Not included: rig, animation, collision mesh, engine project, scabbard, character.

Included formats