
Description
Please use .blend file for best results.
VERY high poly model due to the scales. There are ways around this but it wouldn't give the same cell shading and shadow effect. This was rendered in EEVEE and made in Blender. The fire is animated in my original model using a smoke fluid simulation and a mesh to volume modifier but unfortunately that was not possible to export (that I know of) so the fire is static in this download. The fire can be animated in Blender with the cache files but I was unable to attach them. Additionally, there is a way to create the same black outline mine has in the thumbnail by using a solidify modifier and flipping the faces (Google Blender Toon Outline Tutorial). Reach out to me on Instagram @tori3D.blend if you're interested in adjusting your model to look more like mine and I'm happy to help.
