
Beschreibung
A black-cat hero sword for your Halloween event, witch familiar or seasonal skin. A black cat head guard with glowing yellow eyes, purple gems and gold crescent claws, a curved blade holding a starry night with a gold crescent moon and stars, a gold-banded grip and a glowing star orb pommel — game-ready, with an animated glow material and a showcase scene you can open and render straight away.
✨ HighlightsAnimated glow, no extra setup — the emissive pulses, the cat's eyes, the gems and the star orb glow, and light drifts across the starry night inside the blade.
One material instance to tweak — Tint, Roughness Scale, Emissive Intensity, Energy Amount and Animation Speed.
Ready-made showcase map — backdrop, mist, sparks, key / fill / rim lights and a portrait camera (1080 × 1920).
Drop-in Blueprint — BP_CatSword with the mesh and a small glow light. Pivot at the centre of the grip.
Source files included — FBX, 4K PNG textures and a Blender scene.
Triangles: 14,906 (LOD0) · 7,452 · 3,726 · 1,788 — 4 LODs
Size: 111.9 cm long, 28.6 cm wide (scaled to the UE mannequin)
Textures: 4096 × 4096 — Base Color, Normal (DirectX), ORM (AO / Roughness / Metallic), Emissive · 2048 × 2048 energy mask
Materials: 1 master material + 1 material instance (PBR metallic / roughness)
UVs: channel 0 unique, non-overlapping · channel 1 hand-packed lightmap UVs (resolution 128)
Collision: simple (26-DOP) + per-poly complex
Nanite: off (regular LODs) · Rigged / animated: no (static mesh)
Engine: Unreal Engine 5.6 · Tested on: Windows
Unreal Engine 5.6 project — SM_CatSword, M_CatSword, MI_CatSword, BP_CatSword, textures, L_CatSword_Showcase and L_CatSword_Demo maps
FBX — SM_CatSword.fbx (centimetres, two UV channels)
Textures — PNG, ready for any engine or renderer
Blender — CatSword.blend with the material already wired to the textures
The showcase map uses a flat (non-filmic) look: the project sets ShowFlag.Tonemapper=0 in DefaultEngine.ini. Remove that line if you prefer Unreal's default tonemapper — the sword works with either.
Mist and sparks in the showcase map are meshes with animated materials, not Niagara systems.
The Blueprint contains components only (no gameplay logic), so it drops into any weapon system.
The glow uses a Custom (HLSL) node in the master material.
The low-poly is mostly triangles (silhouette-safe decimation).
Spider Sword, Bone Sword and Lantern Sword — built to the same scale and standard.










