
描述
Walkthrough: Crow • Pigeon • Sparrow • Bat
Demo
Tutorial : Spawn System - Game Play - Follow Leader - Landing
Playable Demo: Crow • Pigeon • Sparrow • Bat
Bring your Unreal Engine environments to life with four complete GPU-powered flocking systems in one package:
Four species. Distinct flight behaviors. Reactive flocks for living Unreal Engine worlds.
Bring movement and atmosphere to your Unreal Engine scenes with four GPU-powered Niagara flocking systems: Crow, Pigeon, Sparrow and Bat. Create distant wildlife, lively urban groups or dramatic cave swarms, then shape how they move and react through Blueprint controls.
Four species, distinct behavior
Crow: heavier flock movement with gliding between wing-flap cycles.
Pigeon: loose, irregular group movement for urban scenes.
Sparrow: fast, agile motion with quick direction changes.
Bat: upside-down cave resting and reactive swarm departures toward or past the player.
Direct the flock
Control cohesion, alignment and separation, with obstacle avoidance and fear reactions.
Stage landing, takeoff and environmental perching appropriate to each species.
Guide groups with leaders, spline paths, timed spawning, vortex patterns and circular formations.
Create gameplay flybys and spawn flocks around the player.
Adjust flock size, speed, behavior forces, landing and spawning through Blueprint parameters.
Add procedural ambient sounds to support the scene.
Compatibility & notes
Species have distinct movement and resting behaviors; cave-ceiling hanging is a bat feature.
Check the listing’s supported engine versions and platform requirements before integration.
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