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Descrizione

Stop explaining your project to AI every session.

UEHive is an in-editor AI Blueprint Assistant for Unreal Engine that can inspect existing Blueprints, create new Blueprint Actors and Widget Blueprints, scaffold gameplay systems, and execute approved workflows directly inside your live project.

What UEHive Does

  • Creates Blueprint Actors
    UEHive authors Blueprint assets directly in your Unreal project, not just text suggestions.

  • Generates Widget Blueprints (UMG)
    Create menus, HUDs, interaction panels, showcase widgets, and text-based layouts directly inside the editor.

  • Understands your current editor context
    UEHive can use the open Blueprint, selected asset, selected mesh, selected folder, or selected level actor automatically.

  • Remembers successful project workflows
    UEHive stores reusable local patterns in Saved/Skills, reducing repeated setup across sessions.

  • Scaffolds gameplay systems
    Build overlap triggers, automatic doors, light triggers, pickups, patrol actors, and procedural scatter systems.

  • Executes with live feedback
    Action plans run step by step inside Unreal, with visible execution progress and immediately inspectable results.

  • Compiles and validates
    Generated Blueprints are compiled and can be inspected directly in the live project.

Included Showcase Examples

Open the showcase map on first launch to inspect working examples and fork them into your own project.

  • Automatic Door
    Overlap-driven sliding door with native Blueprint graph scaffolding

  • Trigger Light
    Box trigger that toggles a PointLight through Blueprint logic

  • Rotating Pickup
    Pickup actor with rotation, overlap detection, and destroy-on-collect behavior

  • Patrol Enemy
    Blueprint actor with simple patrol movement and reusable graph logic

  • Procedural Scatter
    Blueprint-driven procedural scatter pattern using native component workflows

AI Workspace Highlights

  • Inspect existing Blueprints and summarize their structure

  • Create new Blueprint systems from natural language

  • Ask follow-up questions when your request is incomplete

  • Apply follow-up changes to the active Blueprint

  • Use selected meshes and folders automatically

  • Preview action plans before execution

  • Execute approved Blueprint workflows step by step inside Unreal

Video

Community

Full Documentation

Technical Specs

Modules:
  • UEHiveCore — Runtime

  • UEHiveWorker — Runtime

  • UEHiveEditor — Editor

Includes:

  • Native C++ plugin modules

  • Blueprint inspection + authoring workflows

  • 5 included showcase systems

  • Local project memory via Saved/Skills

  • Windows / Editor-focused workflow

Get Started

  • Install through Epic Games Launcher

  • Enable UEHive in your project plugins

  • Open the AI Workspace inside Unreal Editor

  • Connect your provider API key

  • Start inspecting, creating, and modifying Blueprint systems directly in your project

Formati inclusi