Descrição
Speed and mobility are the lifeblood of a great multiplayer shooter. While boots on the ground offer tactical precision, adding vehicles introduces chaos, strategy, and distinct "Battlefield moments" that players remember.
This addon seamlessly integrates a robust 4-wheel vehicle controller directly into the MFPS (Multiplayer FPS) ecosystem. It isn't just about getting from point A to point B; it is about squad dynamics. With full passenger support and drive-by shooting mechanics, you can turn a lone-wolf match into a coordinated team assault.
Showcase Video | Discord
Why developers choose this addon:
The "Network Nightmare" Solved: Replicating vehicle physics and passenger states over a network is notoriously difficult. We have handled the interpolation, synchronization, and seat logic so you don't have to.
Workflow First: Time is your most valuable asset. This integration is designed as a 2-click process. Drop it in, configure your seats, and hit play.
Squad Synergy: This allows for the classic "Driver + Gunner" loop. One player maneuvers through danger while passengers provide suppressing fire from the windows.
Core FeaturesComplete Physics Controller: A tuned, arcade-sim hybrid 4-wheel controller that feels responsive and heavy enough for combat environments.
Drive-By Combat: Fully networked passenger logic allows teammates to aim and shoot weapons from inside the vehicle while moving.
Seamless Integration: Automated "2-Click" setup script gets the system running in your existing MFPS project instantly.
Tactical Damage System: Vehicles feature health, collision damage, and destruction logic. Players aren't just driving; they are managing a destructible resource.
Flexible Capacity: Whether it’s a 2-seater buggy or an armored troop transport, you can add as many passenger seats as your model supports.
Asset Agnostic: Easily swap in your own 3D car models. If it has wheels and a body, you can make it drivable.
Enter/Exit Logic: Smooth transitions for drivers and passengers, fully synced across the server.






