
Descripci贸n
馃幀SHORT VIDEO |馃幀VIDEO
馃摍Documentation |馃摱Support Discord |馃挜BPS ASSETS
馃敟Chaos Battleground is a system that makes ragdoll deaths stable and performance-manageable.
After an NPC dies, it switches to ragdoll; the system waits for stabilization (or a timeout), captures the final pose via a snapshot, disables physics simulation, and keeps the body in a frozen state.
馃憫The system includes a corpse manager:
Plug and Play
Distance culling with hysteresis
A limit on the number of simultaneously visible bodies
On-screen body prioritization
Protection for a near zone around the player
A total corpse count limit with FIFO logic
When the limit is exceeded, the corpse is smoothly hidden and then removed
馃憫Material fade:
separate fade-in and fade-out timings
FadeChaosBattle parameter
support for user-provided MIDs or automatic MID creation
馃憫Key Features
Automatic ragdoll freezing based on body sleep or a timeout.
Snapshot pose with no visible popping.
AnimGraph node CB Corpse Freeze.
Component events: OnFrozen, OnCorpseShown, OnCorpseHidden.
Scales for scenes with a large number of corpses.
馃搶About Our Plugins:
7+ years of proven experience in Unreal Engine development.
Regular updates and continuous improvements.
Featured multiple times in Epic Games ShowCase.
Free Discord support and active community.
Many features implemented from developer feedback.
馃搩Note: The plugin鈥檚 price may increase as new features are added.




