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Medios 1 para el art铆culo Chaos Battleground - Ragdoll Corpse Freezing & Culling

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馃幀SHORT VIDEO |馃幀VIDEO

馃摍Documentation |馃摱Support Discord |馃挜BPS ASSETS

馃敟Chaos Battleground is a system that makes ragdoll deaths stable and performance-manageable.
After an NPC dies, it switches to ragdoll; the system waits for stabilization (or a timeout), captures the final pose via a snapshot, disables physics simulation, and keeps the body in a frozen state.

馃憫The system includes a corpse manager:

  • Plug and Play

  • Distance culling with hysteresis

  • A limit on the number of simultaneously visible bodies

  • On-screen body prioritization

  • Protection for a near zone around the player

  • A total corpse count limit with FIFO logic

  • When the limit is exceeded, the corpse is smoothly hidden and then removed

馃憫Material fade:

  • separate fade-in and fade-out timings

  • FadeChaosBattle parameter

  • support for user-provided MIDs or automatic MID creation

馃憫Key Features

  • Automatic ragdoll freezing based on body sleep or a timeout.

  • Snapshot pose with no visible popping.

  • AnimGraph node CB Corpse Freeze.

  • Component events: OnFrozen, OnCorpseShown, OnCorpseHidden.

  • Scales for scenes with a large number of corpses.

馃搶About Our Plugins:

  • 7+ years of proven experience in Unreal Engine development.

  • Regular updates and continuous improvements.

  • Featured multiple times in Epic Games ShowCase.

  • Free Discord support and active community.

  • Many features implemented from developer feedback.

馃搩Note: The plugin鈥檚 price may increase as new features are added.

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