
説明
Technical Specifications
Geometry: Built to real-world scale.
Workflow: PBR (Metalness/Roughness)
Optimization: Game-ready and optimized for Unreal Engine 4 with a packed RMA texture map.
Normal Map Tangent Space: MikkTSpace
Texture Information
Resolution: 2048 x 2048
Included Maps:
Albedo (Diffuse): The base color of the asset.
Normal (OpenGL): For fine surface and lighting details.
ORM (Packed): A single, efficient texture containing:
Red Channel: Ambient Occlusion
Green Channel: Roughness
Blue Channel: Metallic








