
Description
◇━━━━━━━━━━━━◇━━━━━━━━━━━━◇
YouTube | Instagram | Unity | ArtStation | LinkedIn
◇━━━━━━━━━━━━◇━━━━━━━━━━━━◇
▶ Video Preview (Unreal Engine & Unity):
Production-ready modular character designed for modern real-time projects.
Aethera – Ghostblade Operative is a fully game-ready female character built for gameplay, cinematics, interactive environments, and advanced customization workflows.
The character combines a modular character system, Apple ARKit facial blendshapes, Unreal Engine and Unity support, advanced material workflows, and production-friendly asset organization.
Key Features
Fully game-ready female character
Modular body and outfit system
Epic Skeleton compatible (UE5 proportions)
Apple ARKit facial blendshapes included
Advanced material setup with easy color customization
Production-friendly asset structure
Separate weapon mesh included
Unreal Engine and Unity projects included
FBX and OBJ formats included
Polycount (No LOD system included)
Aethera – 01
Faces 25941 – Tris 51548 – Verts 30046
Aethera – 02
Faces 24845 – Tris 49364 – Verts 27852
Aethera – Underwear
Faces 27953 – Tris 55618 – Verts 31418
Weapon (separate mesh)
Faces 322 – Tris 552 – Verts 296
Rig & Animation Compatibility
Rigged to Epic Skeleton with preserved hierarchy
Compatible with standard Unreal Engine animations
Facial animation supported via morph targets
Additional bones included for optional physics setups
Prepared for gameplay and cinematic workflows
Additional bones support extended control setups and optional physics systems.
Full technical documentation is available here:
Facial Blendshapes
52 Apple ARKit blendshapes
Designed for facial animation and expression control
Tested with Live Link Face in Unreal Engine
Suitable for facial capture and streaming workflows
Modularity & Customization
Fully modular character structure
Individual outfit parts can be enabled or disabled
Hidden geometry under clothing for better optimization
Easy color customization through material instances
Designed for multiple visual variations
Materials & Textures
Advanced real-time materials included
Custom Shader Graph materials for Unity
MatID masks for fast color customization
Production-friendly material workflow
High-quality PBR texture workflow
Engine Compatibility & Projects
Unreal Engine
Supported versions: 4.24+
Epic Skeleton compatible
Advanced material instances included
Facial morph targets supported
Demo scene included
Basic third-person demo animations included
Hair wind simulation setup included
Unity
Compatible with Built-in, URP, and HDRP
Humanoid rig setup with eye and jaw bones
BlendShape facial animation support
FullSet FBX file included for customization
Compatible with standard Humanoid animations
Important Notes
Advanced gameplay systems are not included
LOD system is not included
Environment assets shown in previews are for presentation purposes only
Physics setup may require project-specific adjustments
SUPPORT
Email: [email protected]




















