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Gherkins Jar

Enjoy the delicate sweetness and crisp texture of our premium sweet gherkins, packed in a 720ml glass jar. With a net weight of 670g and a drained weight of 380g, these finely brined cornichons offer a mild, tangy flavor that pairs perfectly with meats, cheeses, or sandwiches. Sealed to preserve their freshness and distinctive taste, they bring a refined touch of sweetness to every meal.

3 Low-poly meshes

Static Mesh 1 : The Jar (672 Faces) (x = 10.1 cm, y = 10.1 cm, z = 13.5 cm)

(+ 1 Separated mesh for the liquid impression inside)

1 Tangent space normal map texture (.png 4k)

1 Base Color texture (.png 4k )

1 F0 (specular) texture (.png 4k )

1 Roughness texture (.png 4k )

1 Transmission texture (.png 4k) (global IOR value setted to 1.5)

1 Opacity texture (.png 4k)

Static Mesh 2 : The Cap  (224 Faces) (x = 8.67 cm, y = 8.67 cm, z = 1.31 cm)

1 Tangent space normal map texture (.png 2k)

1 Base Color texture (.png 2k )

1 F0 (specular) texture (.png 2k )

1 Roughness texture (.png 2k )

Static Mesh 3 : The Gherkins inside the jar  (7812 Faces) (x = 9.65 cm, y = 9.45 cm, z = 12.5 cm)

3 Tangent space normal map textures (.png 0.5k)

3 Base Color textures (.png 0.5k)

3 F0 (specular) textures (.png 0.5k)

3 Roughness textures (.png 0.5k)

*** The Base Color, F0 and Roughness; for the packaging label can be customized in an image editor (planar UV) ****** Blender normal textures must be set in « non color » space while all other textures should be set in « sRGB » color space ****** If you plan to import the .fbx in Unreal Engine or in some others softwares you may have to invert the normal map green Y channel, may have to check sRGB only for the Base Color and re-assign manually all the textures to the respective material according the software specifications ****** To reproduce transparency in Unreal Engine you can use the opacity texture with a DitherTemporalAA node on a Masked blend mode Material but can appear grainy ****** To reproduce the glass Material in Unreal Engine you can use the translucent blend mode with the surface translucency volume lightning mode helping with the transmission mask texture but you may have to modify some other textures ****** 1 .fbx file and 1 .blend file ****** Blender version 3.6.8***

Free pictograms have been used for the packaging design

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