
Description
This fluid interaction tool is an easy to use per-bone fluid propagation system for skeletal, static, and physics meshes, that can be applied to any material surface.
The Fluid Interaction Tool can also be called from a global function for more customization methods.
Videos:
Quick-Guide with the SHADERSOURCE Branching River Tool (this video is being shown with another asset): YouTube | Rumble
Other related SHADERSOURCE assets:
See all SHADERSOURCE products here.
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UE5.4 Note: Getting per bone velocity seems to be bugged in this engine version so we are using actor velocity until this gets hot fixed by Epic.
Features:
Per-Bone/Socket Fluid Propagation system
Apply to any material surface
Toggle for Velocity Determines Intensity
Draw From Functions
Material Function for easy Material implementation
Overview map showing capabilities
Included formats
- versions