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Media 1 for listing SHADERSOURCE - Fluid Interaction Tool

Description

This fluid interaction tool is an easy to use per-bone fluid propagation system for skeletal, static, and physics meshes, that can be applied to any material surface.

The Fluid Interaction Tool can also be called from a global function for more customization methods.

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PLAYABLE DEMO

DOCUMENTATION

CHANGELOG

SHADERSOURCE DISCORD

UE5.4 Note: Getting per bone velocity seems to be bugged in this engine version so we are using actor velocity until this gets hot fixed by Epic.

Features:

  • Per-Bone/Socket Fluid Propagation system

  • Apply to any material surface

  • Toggle for Velocity Determines Intensity

  • Draw From Functions

  • Material Function for easy Material implementation

  • Overview map showing capabilities

Included formats

  • logo of Unreal Engine format