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Medium 1 für Eintrag Cloth Designer for MetaHuman
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Beschreibung

Cloth Designer for MetaHuman is a modular wardrobe, clothing customization, and outfit management framework designed specifically for Unreal Engine 5 MetaHumans.

Equipped with a library of over 100 Cloth Templates for 4 different body types (300+ rigged skeletal meshes) and an optimized material framework, it provides everything needed to implement runtime character customization or author unique NPC outfits directly inside the editor.

Key Features

  • Massive 300+ Asset Library: Includes more than 300 hand-crafted clothing skeletal meshes categorized across 7 modular slots: Head, Upperbody, Lowerbody, Gloves, Shoes, Accessory A, and Accessory B.

  • 4 MetaHuman Body Types Supported: Pre-skinned and mapped for Female (Normal & Overweight) and Male (Normal & Overweight) compatibility bodies.

  • Anti-Clipping WPO System: Built-in shader-level World Position Offset (WPO) body masks shrink underlying skin meshes under opaque clothing, eliminating skin poke-through during extreme animations.

  • Cloth Interaction & Morph Targets: Automatically reacts to clothing layering (e.g., boots trigger pant tucking morphs; helmets adjust or hide hairstyles).

  • Advanced Fabric & Material Shading: Multi-layer cloth shader with full control over fabric types (cotton, leather, linen, silk, wool), dirt maps, decals, roughness, and opacity masks for wear and tear.

  • Multiplayer Ready: Fully replicated using optimized RPCs and replicated variables for seamless dedicated server and listen-server setups.

  • In-Editor Designer Map & Suite: Includes an interactive UI map to preview outfits under varied lighting, duplicate presets, and use the integrated Icon Maker Utility to render 256x256 UI icons instantly.

  • Extensible & Data-Driven: Easily import your own custom rigged meshes and define custom exposed scalar, vector, and texture parameters via Data Assets.

Integration tutorial: https://www.youtube.com/watch?v=zLjmOQ3_5qc

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