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الوسائط 1 للقائمة PAY INSIDE Isometric Tileset
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الوصف

PAY INSIDE is a complete isometric tileset of a run-down 24-hour gas station: the store with its aisles, coolers and checkout, the back office, restrooms, walk-in and stockroom, and the forecourt with canopy, pumps, kerbs and parking.

Everything snaps to one grid, so you can lay out a whole site in minutes. The demo site in the screenshots is built only from the sprites in this pack.

What's included

  • 542 sprites of 178 assets, each in two sizes:

    • HD: 1 m grid cell = 128 × 64 px

    • Half size: 1 m grid cell = 64 × 32 px

  • 42 wall pieces: painted block, tile, storefront glass, boarded windows, doorways, half walls, walk-in cooler walls and exterior walls

  • Floors, doors and roof: 7 floors, 7 doors, roof, parapet and trim pieces

  • Forecourt: canopy, pump islands, light poles, kerbs, price sign and dumpster enclosure

  • 87 props in 4 facings: shelving (full, empty, toppled), coolers, counter and register, coffee, hot dog and slush stations, ATM, office desk and CCTV monitors, safe, lockers, restroom fixtures, stockroom racks, a parked car and more

  • Lights, signs and debris

Made to drop into your engine

  • 2:1 dimetric projection, transparent PNGs, one fixed light direction for every sprite

  • A Unity package with every sprite already imported (custom pivot, 64 pixels per unit) and a demo scene of the site, plus a JSON file with the size and pivot of every sprite. Pivots are in pixels, and also normalised for Unity's custom pivot.

  • README with grid math, draw order and setup notes for Godot 4, Unity and GameMaker

  • 4 m modules, walls 3.5 m tall: everything lines up

Good for: survival horror, management and night-shift games, crime and stealth games, liminal-space and retro projects, tactics maps.

License: use it in personal and commercial projects, no credit required. Reselling or redistributing the sprites as assets is not allowed.

Also on Fab as a full 3D kit: PAY INSIDE — Stylized Night-Shift Gas Station (Blender, FBX, glTF).

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